XFLAGTM studio provides some game apps. This time, I'd like to introduce networks for Monster Strike and ideas implemented there.
I'd like to introduce examples of app communications, multi-play communications and communications among servers from the perspective of inter-AS communication. We are using cloud services thinking about the balance between its resource and usage, so I'd also like to introduce the technology to support it. And I want to discuss about the desirable design of cloud networks for intercloud scenario