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Abstract

The gaming industry has become an online juggernaut. In the past, there has been some thought about working with game makers. However, it is true that it is difficult to cooperate with many manufacturers, both domestic and international, and it is also difficult for manufacturers to cooperate with the many ISPs in Japan.

In this issue, we will consider what we can do as an ISP to improve the communication environment for games. We will also consider collaboration with e-sports associations and teams.

Place

Mt.Fuji Hall

Date

Day1 Wednesday, Jan 25th, 2023/17:45~19:00(1Hour 15Minutes)

Presenter

熊本
ミテネインターネット株式会社

Yutaka Kumamoto (miteneinternet Co., Ltd.)

大日方 周太
株式会社コミュニティネットワークセンター

Shuta Obinata (Community Network Center Incorporated.)

西田
株式会社戦国

Kei Nishida (Sengoku Co.Ltd)

内村 孝幸
福岡eスポーツ協会

Takayuki Uchimura (Fukuoka e-sports Association)