日本語版はこちら
Abstract
The gaming industry has become an online juggernaut. In the past, there has been some thought about working with game makers. However, it is true that it is difficult to cooperate with many manufacturers, both domestic and international, and it is also difficult for manufacturers to cooperate with the many ISPs in Japan.
In this issue, we will consider what we can do as an ISP to improve the communication environment for games. We will also consider collaboration with e-sports associations and teams.
Place
Mt.Fuji Hall
Date
Day1 Wednesday, Jan 25th, 2023/17:45~19:00(1Hour 15Minutes)
Presenter
Yutaka Kumamoto (miteneinternet Co., Ltd.)
Shuta Obinata (Community Network Center Incorporated.)
Kei Nishida (Sengoku Co.Ltd)
Takayuki Uchimura (Fukuoka e-sports Association)